﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;

namespace Bombardiman
{
    public class Enemy: Character
    {
        private Vector2 enemyPosition = new Vector2(700, 400); //initial position
        private Texture2D enemyTexture;

        public Enemy()
            :base()
        {
            enemyTexture = FileLoader.getInstance().getEnemyTexture();
            base.Initialize(enemyTexture, enemyPosition, true, 100, 100, new Animation(8, 30, Color.Red, 1f, true, 0, true), 100, new Walking());
        }

        public void Update(GameTime gameTime)
        {
            // needs edit
            base.Update(gameTime);
        }
    }
}
